Steve Baker wrote:
>
> That gets us into the whole business of
> supporting multiple texture maps - which *is* a big deal.
>
The multitexture interfaces appear, on the surface, to be
pretty straightforward. I've played around with multitexture,
but haven't gone beyond a few very simple hacks, so I've
likely missed the messier cases. Which areas do you see as
especially problematic?
-cks
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