Hi,
Jonathan Wight wrote:
>
> Anyone working on a MacOS version?
Yes/No.
TuxFleet was written to be completely platform indepentent, so it should
be
quite easy to compile it on a Mac (you maybe don't even need to port
it).
The only things TuxFleet needs to compile are
a) a POSIX-environment to compile/run in
every unix has that by default, and windows has that with cygwin
you propably need only a gcc compiler for Mac and assorted sets of
libraries/tools
b) a GL library
this could be a native Mac GL library as well as MesaGL
You then would have to compile plib for MacOS (as far as I know, this
should
work), and then TuxFleet.
I don't have a Mac or access to a Mac, so I can't do it,
but I think it should be pretty easy for someone with a Mac and a
gcc-compiler
to build a working Mac-binary.
Any Mac-Developer (maybe you?) is invited to do the job and dump the
resulting
binary in the incoming-Directory of my FTP-Space - I can't.
Or even better: buy me a Mac :-)))))
Alex
--
Alexander Rawass
Email: ale...@us...
Project Homepage: http://tuxfleet.sourceforge.net
...but some day you'll be a STAR in somebody else's SKY...
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