Paolo Leoncini wrote:
> What I did is in the following code:
>
> ...
> ssgVTable *v = new ssgVTable( GL_TRIANGLES, vertex_count, vertices,
> normal_count, normals,
> texcrd_count, texcrds,
> 0, NULL);
:-O I just discovered that the changes I made some month ago, where the
3DS loader switched from ssgVTable to ssgVtxTable must have got lost
somewhere! If I understood Steve correct, ssgVTable should be phased out
of all plib code, so we should switch to ssgVtxTable ASAP, and then work
from that. I can make the changes tonight, if you don't feel like doing
it, Paolo.
Regards,
Per Liedman
--
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Per Liedman
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http://www.mdstud.chalmers.se/~md6pl/
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