>Please anyone with more info about ASE file format, and how to use it with
>OpenGL and Plib. I¡m willing to write a full featured ase loader.
>
the ase loader i wrote for plib supports multiple objects, textures, materials & sub-materials,
vertex lighting, and vertex normals.
i plan to add animation (mesh and key) and parent heirarchy next.
what other features did you have in mind?
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