Andreas, author of glTron, replied to my GLUT or SDL question.
I thought I would share his reply.
better fullscreen support and mainloop control are nice so i'll
go the SDL route for now. Maybe i'll support both like he did.
>> Hi, I'm just getting started on my own project and for window support
>> I need to choose between GLUT and SDL.
>>
>> Since you recently made the same choice for glTron would
>> you mind sharing any reflections you have on that choice
>> or the reasons why you made the choice?
>
>Various reasons:
>
>1) Better fullscreen support
>2) Glut isn't actively developed
>3) Glut isn't free (as in speech)
>
>FreeGlut (freeglut.sourceforge.net) might change that, but not in the
>near future, I fear
>
>4) Better fullscreen support
>5) SDL supports all my target platforms (linux, win32, mac, beos).
>6) SDL_mixer is great!
>7) I can keep the mainloop
>8) There are other nifty SDL add-on libs
>
>I still support glut though. Just run ./system_glut and recompile.
>
>- Andreas
>--
>Probably one of the smallest 3D-Games in the world: http://www.gltron.org
>More than 60'000 Downloads of the latest version (0.53)
>
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