I would think that you could use both. Use SDL for your
multimedia/controls/2D layer and use ssg for your 3D OpenGL
scenegraph within the 3D layer of SDL.
I didn't see any mention of a scene graph implementation within
SDL (although I just quickly glanced at the web site), and it's
a lot nicer to develop a large 3D program using a scene graph.
Hope this helps,
B-
----- Original Message -----
From: "Dave McClurg" <dp...@ef...>
To: <pli...@li...>
Sent: Monday, March 20, 2000 9:17 AM
Subject: [Plib-users] Glut or SDL
> I'm about to launch into a large project (commercial game) using OpenGL and
PLIB
>
> For window support, I need to choose between GLUT and SDL
> (http://www.devolution.com/~slouken/SDL/).
> Which would you choose and why?
>
> The big ports by lokigames are done with SDL.
> glTron/Andreas recently switched over to SDL.
> Any reason you can see to not follow the elephant tracks?
> Any advice or technical pro/con in this area?
>
> i don't think licensing is an issue because SDL is LGPL and
> GLUT is "freely distributable" (same as public domain?).
>
>
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