Steve Baker said something about PUI being high performance because it
runs directly on openGL and thus will render directly on 3DFX cards
(whereas presumably traditional GUI
frameworks may lag behind). I think the main point is that performance
is vastly better.
I had not realized all these factors via my first cursory look at PUI.
Now Steve has belatedly piqued my interest in PUI.
My first comment is that looking at the PUI page and John Fay's intro,
etc etc, these factors
don't leap out at me from the text. Perhaps they are obvious those who
are experienced in openGL.
But I'd suggest some words be added about the advantages of rendering
traditional widgets in the graphics context, just for the sake of
neophytes such as myself, so that PUI doesnt get overlooked.
I do have additional questions though about the advantages of PUI may
be. I'll post some of these later.
-Dave
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