> -----Messaggio originale-----
> Da: pli...@li...
> [mailto:pli...@li...] Per conto
> di naruto canada
> Inviato: sabato 27 ottobre 2007 9.33
> A: pli...@li...
> Oggetto: [Plib-users] ball and stick script
>
> hi
>
> Can someone help me with scripting this task?
> I just need to automate importing points (balls) and lines
> (sticks) from flat text file, Appearance is not important so
> long as balls are "thicker" than sticks.
> One color for balls and another for sticks is enough.
If you are a C++ programmer you could write a simple interpreter for your
text file which translates ball & stick directives into ssgShapes calls.
E.g. when the interpreter finds a ball directive it should create a
ssgaSphere and add it to the scene graph, and ssgaCylinder for sticks
instead (less than 20-lines code I think).
Unfortunately none of the 3D format loaders of the Plib/SSG support
high-level (sphere, cylinder, etc.) primitive generation.
> I simply need camera to coincide with a light source.
>
> I would be even more convenient if I can script moving camera
> with keys or mouse movement.
Plib offers a sample demo viewer in source code you could customize for your
app.
> Thanks
Greetings -
Paolo Leoncini
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