Michael Reilly writes:
> I was curious as to what drawing formats can be imported into a program
> like Flight Gear. Thanks, Mike
If you are refering to texture formats, then yes, we can import .rgb
and that's about it ... although it's not hard to link in libpng or
libjpeg to add support for those formats.
If you are referring to 3d file formats, then FlightGear supports any
of the 3d formats that plib supports. The definitive list is here:
http://plib.sourceforge.net/ssg/non_class.html
At time or writing, there are MANY loaders for SSG:
* ssgLoadSSG - for '.ssg' files - the 'native' SSG format.
* ssgLoadAC - for '.ac' files - a somewhat obscure format produced by the 'AC3D' modelling tool - reasonably well tried and tested.
* ssgLoad3ds - for '.3ds' files as produced by 3DStudio.
* ssgLoadASE - 3DSMAX ASCII EXPORT Version 2.00, well tested
* ssgLoadDXF - AutoCADs famous DXF format. well tested
* ssgLoadFLT - OpenFlight. Works for OpenFlight files generated by recent versions of MultiGen - but not for those generated by some other tools such as Designers' Workbench.
* ssgLoadMD2 - Quake MD2
* ssgLoadOBJ - Wavefront, works well
* ssgLoadTRI - simple Tri format from "Andy Colbournes Editor".
* ssgLoadX - Microsofts DirectX-Format. Most features work.
* ssgLoadOFF - Geomview's OFF
* ssgLoadM - ???
* ssgLoadATG - Ascii TerraGear. Used by Flight Gear Flight Sim.
* ssgLoadVRML1 - VRML1 format, only partially implemented.
* ssgLoadIV - Inventor format, only partially implemented.
* ssgLoadStrip - The format of a stripifier.
Regards,
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin Cities cu...@me... cu...@fl...
Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org
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