I've been trying to use (rather simple) texture mapping with SSG,
for objects created in AC3D 5.0.21 (a modeller whose no-nonsense interface
I
like).
However, the textures come up all skewed when I display the objects
with SSG, and not at all the way they look in AC3D.
http://home1.stofanet.dk/pilgrim/withSSG.jpg
http://home1.stofanet.dk/pilgrim/withAc3d.jpg
Even when I cut it down to the most primitive - a rectangle - the
texture looks weird, no matter if the rectangle is x, y or z aligned.
But it's not just flat polygons that fail - I get same problem with e.g. a
box.
I wonder if this is a known problem between SSG and Ac3d, or if I'm doing
something "known" wrong?
Also, I would like to hear suggestions of which formats/editors are good
candidates
for doing (correctly texturemapped) 3d objects for SSG. I am aware of this
table
http://plib.sourceforge.net/ssg/non_class.html
- but this table also lists textures as supposed to be working with Ac3d,
so I'd like to know beforehand before I buy the next 3d editor...
I was thinking of using PrettyPoly instead, but it either refused to load
my models
and/or crashed on me without any dying message, so I guess it's not yet
ready
for prime time (?).
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