puDial::setLegend( ctime ( & t ) ) works wery well.
puDial::setLegend("HELLO!") works very well.
puDial::setLegend(my_string) where my_string is
char my_string[80];
sprintf(my_string,"%.3f",float_value);
doesn't work...
but puDial::setLegend(getStringValue) works...
how can I do to set the legend evrytime I want? update it with datas =
coming from game engine?
Thanks! |