Are you calling all of the following?
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glEnable(ALPHA_TEST);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
--- Tinoshi Kitazawa <ti...@li...> wrote:
> I think that the image IS a 32-bit alpha channel...
> Well, I used the scattered.rgba used in the sky.cxx,
> so if it is well displayed there, I think that I've
> got another problem. And I can draw traslucent
> objects with OpenGl calls (glColor4f(.....)), so my
> window supports the alpha channel correctly.
>
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