Hi, a while ago I posted about trying to hook up a physics engine to =
ssg. I
don't recall getting any replies. I was wondering if someone could give =
me
an over view of how they go about adding things like gravity to each =
object.
I have the feeling that I'm missing something really basic.
=20
Thank you
-Simon
From: Wolfram K. <w_...@rz...> - 2004-04-21 08:43:02
Normally, you do something like this per iteration of the physics
engine:
calc forces=20
convert to accelaration
speed =3D speed + accelaration * deltatime
position =3D position + speed * deltatime
In your case, accelaration is constant
Bye bye,
Wolfram.