Hi all,
I'm in the process of using 4 different openGL arrays to hold model
data. I want to make each model use its own set of arrays. I know how
to do this and have done it before. What I want to know is how come
several sources state that you should not exceed 6 arrays?. Is there
some further possible problem I am unaware of? Does this affect
interleaved arrays as well?
Thanks in advance
-Simon
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