Steve Baker wrote:
>
> The most obvious example of an ssgEntity that doesn't have a vertex
> list is an ssgBranch - but I've been thinking of creating a node type
> that uses OpenAL to do spatialised 3D audio in an SSG scene graph for
> example.
As you are mentioning OpenAL: What's the relation between OpenAL and SL?
Wasn't it that the OpenAL people were only discussing and not
programming so that Steve decided to write his own lib? But I might be
totally wrong about this...
CU,
Christian
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