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From: Norman V. <nh...@ca...> - 2000-10-11 19:13:30
|
Eric Espie writes: > >I found that PLIB fonts looked blurry with my voodoo 2 and >gltt bitmap fonts >too slow, so for TORCS I use glf fonts. >It is (IMHO) the same principle than PLIB fonts, so don't >expect any speed >benefits from PLIB fonts (with all the respect due to PLIB). >The other advantage of glf over PLIB is that the 'texture' is >done with a true type font an not an X11 one. You can use true type fonts with PLib You just have to make the textures yourself. You can also make the texture text font size to exactly match yhe desired output size and this will take care of any 'blurring'. :-) Also FWIW there is some 'ugly' code in the FlightGear Source cockpit / hud.hxx that I used to speed up PLib text when I 'KNEW' that I was rendering a lot of text with no intervening glstate changes. class fgText class fgTextList This code could probably be cleaned up a little bit but it served its purpose for me as is :-) Cheers Norman |
From: Steve B. <sjb...@ai...> - 2000-10-11 19:04:09
|
Sam Stickland wrote: > > You might want to downgrade your gcc to something that works. RedHat > > are coming in for a lot of flak over their decision to ship a relatively > > poorly tested beta version. > > No need. Type recompiling everything with kgcc instead of gcc. kgcc is the > Linus blessed version for compiling kernals. I havn't heard of that. It's not installed on SuSE Linux. > alias gcc kgcc > > might do the trick ...and g++ ==> kg++ ? I don't think an 'alias' will work BTW, the Makefile system probably uses bash or something. You'd probably have to rename the original gcc/g++ to something else and symlink to them to kgcc or whatever. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Eric E. <Eri...@fr...> - 2000-10-11 18:24:34
|
Don Lafontaine wrote: > > Cool, I'll try to whip a few up. > > I'm thinking of replacing "glf" fonts with plib fonts. I hope to get a > little more speed out of my project. It uses text pretty heavily compared > to the average OpenGL program. I found that PLIB fonts looked blurry with my voodoo 2 and gltt bitmap fonts too slow, so for TORCS I use glf fonts. It is (IMHO) the same principle than PLIB fonts, so don't expect any speed benefits from PLIB fonts (with all the respect due to PLIB). The other advantage of glf over PLIB is that the 'texture' is done with a true type font an not an X11 one. One problem is that the glf 'texture' generator is not freeware and it runs only under Win32 (but the lib is freeware). > > http://www.avsim.com/hangar/utils/freefd > > Don. > ----- Original Message ----- > From: "Steve Baker" <sjb...@ai...> > To: <pli...@li...> > Sent: Wednesday, October 11, 2000 12:22 AM > Subject: Re: [Plib-users] Compiling for windows > > > > Don Lafontaine wrote: > > > > > > Hi, has anyone managed to compile with MSVC6.0? > > > > Yes - quite a few people use it routinely under MSVC 6. > > > > > I tried to load the projects, but they are invalid. > > > > They tend to get out of date because when Linux people > > work on PLIB they have no way to keep the MSVC project > > files up to date. > > > > > Does anyone have project files that work? > > > > I'm sure they do...if not, it shouldn't be hard > > to remake them. Each directory in 'src' is an independent > > library - just compile everything in that directory > > and link it all together. > > > > -- > > Steve Baker HomeEmail: <sjb...@ai...> > > WorkEmail: <sj...@li...> > > HomePage : http://web2.airmail.net/sjbaker1 > > Projects : http://plib.sourceforge.net > > http://tuxaqfh.sourceforge.net > > http://tuxkart.sourceforge.net > > http://prettypoly.sourceforge.net > > _______________________________________________ > > plib-users mailing list > > pli...@li... > > http://lists.sourceforge.net/mailman/listinfo/plib-users > > > > _______________________________________________ > plib-users mailing list > pli...@li... > http://lists.sourceforge.net/mailman/listinfo/plib-users -- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= TORCS The Open Racing Car Simulator http://torcs.org =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= |
From: Sam S. <sa...@sp...> - 2000-10-11 17:03:13
|
----- Original Message ----- From: "Steve Baker" <sjb...@ai...> To: <pli...@li...> Sent: Tuesday, October 10, 2000 5:10 PM Subject: Re: [Plib-users] Library Initialization > Elad Lahav wrote: > > > > OK, I have tried to exclude as many reasons as possible for this failure, > > and this is what I got: > > 1. Reinstalled RH 7, > > *BZZT*BZZT* WARNING! WARNING! > > You might want to downgrade your gcc to something that works. RedHat > are coming in for a lot of flak over their decision to ship a relatively > poorly tested beta version. No need. Type recompiling everything with kgcc instead of gcc. kgcc is the Linus blessed version for compiling kernals. alias gcc kgcc might do the trick Sam |
From: Wolfram K. <w_...@rz...> - 2000-10-11 07:20:51
|
Don wrote: >Hi, has anyone managed to compile with MSVC6.0? Yes, many. One of the main developers develops in MSVC and there are several people who regularly compile the newest CVS stuff, most often without any problems. >I tried to load the projects, but they are invalid. Which? All? What do you mean by invalid? Dont they load into MSVC or dont they compile? >Does anyone have project files that work? I just did an update from cvs (but I didnt do a checkout from scratch). Then I batch build everything, both in debug and release builds. Not one error. I use MSVC 6 service pack 3. Our projects at work are in Micro$oft Visual Source Safe. When I get a new plib, MSVC asks whether I want to connect plib with the version control system. Just say "no". OT, just say no to VSS alltogether, it sometimes corrupts your repository :-((. It happened once to us and we were just lucky we lost nothing. On Slashdot lots of people complained about this. What worse thing can a Source "Safe" do than eat your code? >Thanks > >Don. I am of to work now, Wolfram. |
From: Don L. <laf...@cn...> - 2000-10-11 05:20:10
|
Cool, I'll try to whip a few up. I'm thinking of replacing "glf" fonts with plib fonts. I hope to get a little more speed out of my project. It uses text pretty heavily compared to the average OpenGL program. http://www.avsim.com/hangar/utils/freefd Don. ----- Original Message ----- From: "Steve Baker" <sjb...@ai...> To: <pli...@li...> Sent: Wednesday, October 11, 2000 12:22 AM Subject: Re: [Plib-users] Compiling for windows > > Don Lafontaine wrote: > > > > Hi, has anyone managed to compile with MSVC6.0? > > Yes - quite a few people use it routinely under MSVC 6. > > > I tried to load the projects, but they are invalid. > > They tend to get out of date because when Linux people > work on PLIB they have no way to keep the MSVC project > files up to date. > > > Does anyone have project files that work? > > I'm sure they do...if not, it shouldn't be hard > to remake them. Each directory in 'src' is an independent > library - just compile everything in that directory > and link it all together. > > -- > Steve Baker HomeEmail: <sjb...@ai...> > WorkEmail: <sj...@li...> > HomePage : http://web2.airmail.net/sjbaker1 > Projects : http://plib.sourceforge.net > http://tuxaqfh.sourceforge.net > http://tuxkart.sourceforge.net > http://prettypoly.sourceforge.net > _______________________________________________ > plib-users mailing list > pli...@li... > http://lists.sourceforge.net/mailman/listinfo/plib-users > |
From: Steve B. <sjb...@ai...> - 2000-10-11 04:17:28
|
> Don Lafontaine wrote: > > Hi, has anyone managed to compile with MSVC6.0? Yes - quite a few people use it routinely under MSVC 6. > I tried to load the projects, but they are invalid. They tend to get out of date because when Linux people work on PLIB they have no way to keep the MSVC project files up to date. > Does anyone have project files that work? I'm sure they do...if not, it shouldn't be hard to remake them. Each directory in 'src' is an independent library - just compile everything in that directory and link it all together. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Steve B. <sjb...@ai...> - 2000-10-11 04:12:23
|
"Vaughn C. Clayton" wrote: > > I am developing a data visualization program that uses PUI for a menubar > and widgets to change options and things. I have multiple sets of widgets > that I create and destroy depending on what options the user is working > with. The problem is that the menus dropped down from the menubar are > displayed behind the currently displayed widgets. > Is there any way to explicitly set the draw order, or the layer, or > whatever you want to call it? Or are there any other ideas that could get > these menus on top where they belong? > > BTW - I mentioned that I create and destroy sets of widgets because I > think the problem is that the menubar is created once, before all these > other widgets, and is therefore drawn first, then overlapped. Yes - that's exactly it. Widgets are drawn in the order they are declared. I suppose you should delete and recreate the menu bar after each time you delete and recreate one of the other widgets. It's probably not that inefficient compared to regenerating those other widgets. I guess this is kindof unfortunate...and rather nasty to fix too. Ick! -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Steve B. <sjb...@ai...> - 2000-10-11 04:12:07
|
Elad Lahav wrote: > > OK, I have tried to exclude as many reasons as possible for this failure, > and this is what I got: > 1. Reinstalled RH 7, *BZZT*BZZT* WARNING! WARNING! You might want to downgrade your gcc to something that works. RedHat are coming in for a lot of flak over their decision to ship a relatively poorly tested beta version. > with the original kernel and libraries, and still got > the same GL context issue... Well - I'm rather unconvinced - I don't think this is a PLIB problem. > 2. Compiled other, non-plib, GL-dependant programmes. They seemed to work > fine. Well, that's interesting - but I *still* don't think it's a PLIB problem. The deal is that you really havn't run much PLIB code by this stage: The rule is that the first SSG function to be called MUST be ssgInit - and ssgInit must not be called until there is a valid OpenGL rendering context. The very first line of that function is a call to glIsValidContext whose very first line is to ask X if there is a valid rendering context. Immediately upon return, you are getting that error message saying that there isn't a valid context. So, if FGFS has a valid rendering context in the line immediately before the very first ever call to a PLIB function (well, a PUI, FNT or SSG function at least) - then you could insert a glXGetCurrentContext in the line just before ssgInit is called and it would return some non-NULL value. Then you are telling me that sometime in the next three lines, PLIB somehow corrupts that context and then - testing it a second time - get's NULL back? I don't believe that. Ergo FGFS did not have a valid context before calling ssgInit - so it's FGFS's fault. I can't see a flaw in that reasoning. You may not previously have seen this message with earlier versions of PLIB because we were not doing the check - now we are, we may have uncovered a FGFS error of some kind....I don't know. > 3. When trying FlightGear, I have compiled all libraries and programmes > (plib, SimGear and FlightGear), on the same machine, with the same compiler, > at the same time (so you can't even blame it on weather changes...;-) > Anything else? Well, I think you should hack into plib/src/ssg/ssg.cxx, see where it says 'glXGetCurrentContext' in 'glIsValidContext' - print out the value that glXGetCurrentContext returns. Also stick a printf inside 'ssgInit' so we know that it is truly what called glIsValidContext. Now, put a check for glXGetCurrentContext into FGFS in the line before you call ssgInit - and you'll know for sure. Incidentally, a similar test for a valid OpenGL context is made in PUI's puInit (which FGFS is presumably also calling)...and also in the FNT font loader. *PRESUMABLY* those are being called after ssgInit - so we don't see them complain. I *suspect* the RedHat C++ compiler - it's been implicated in several problems in other projects this week. If I'd bought a copy of RH 7, I'd be demanding my money back. They did a VERY irresponsible thing and use poor package maintainers are suffering the consequences. That gets me somewhat upset. I can only imagine what the GCC maintainers are going through. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Don L. <laf...@cn...> - 2000-10-11 02:03:19
|
Hi, has anyone managed to compile with MSVC6.0? I tried to load the projects, but they are invalid. =20 Does anyone have project files that work? Thanks Don. |
From: Vaughn C. C. <cl...@et...> - 2000-10-10 22:49:12
|
I am developing a data visualization program that uses PUI for a menubar and widgets to change options and things. I have multiple sets of widgets that I create and destroy depending on what options the user is working with. The problem is that the menus dropped down from the menubar are displayed behind the currently displayed widgets. Is there any way to explicitly set the draw order, or the layer, or whatever you want to call it? Or are there any other ideas that could get these menus on top where they belong? BTW - I mentioned that I create and destroy sets of widgets because I think the problem is that the menubar is created once, before all these other widgets, and is therefore drawn first, then overlapped. ------------------------------- Vaughn C. Clayton Brigham Young University Center for Earth Remote Sensing cl...@et... |
From: tjones <tj...@is...> - 2000-10-10 22:37:46
|
Try getting plib from cvs, and get the examples as well. Let me know if the examples are not working either. Also do you have glut installed. Also if you want you can mail me directly and I can try to help you off this list. Later Ben ----- Original Message ----- From: Elad Lahav <el...@el...> To: <pli...@li...> Sent: Tuesday, October 10, 2000 2:58 AM Subject: RE: [Plib-users] Library Initialization > OK, I have tried to exclude as many reasons as possible for this failure, > and this is what I got: > 1. Reinstalled RH 7, with the original kernel and libraries, and still got > the same GL context issue > 2. Compiled other, non-plib, GL-dependant programmes. They seemed to work > fine. > 3. When trying FlightGear, I have compiled all libraries and programmes > (plib, SimGear and FlightGear), on the same machine, with the same compiler, > at the same time (so you can't even blame it on weather changes...;-) > Anything else? > > Elad > > By the way, thanks for the quick responds... > > > _______________________________________________ > plib-users mailing list > pli...@li... > http://lists.sourceforge.net/mailman/listinfo/plib-users > > |
From: Norman V. <nh...@ca...> - 2000-10-10 12:28:48
|
Elad Lahav writes: > >OK, I have tried to exclude as many reasons as possible for >this failure, >and this is what I got: >1. Reinstalled RH 7, with the original kernel and libraries, >and still got the same GL context issue >2. Compiled other, non-plib, GL-dependant programmes. They >seemed to work fine. >3. When trying FlightGear, I have compiled all libraries and programmes >(plib, SimGear and FlightGear), on the same machine, with the >same compiler, >at the same time (so you can't even blame it on weather changes...;-) >Anything else? Hmm... What versions of the libraries are you using ?? Did RedHat include these or did you download them ? Is there a / usr / local / include / plib that is hiding / usr / include / plib What does running this produce #include <stdio.h> #include <plib/ssg.h> iny main(int argc char **argv) { printf("Plib Version %s\n", ssgGetVersion()); } Cheers Norman |
From: Elad L. <el...@el...> - 2000-10-10 06:01:40
|
OK, I have tried to exclude as many reasons as possible for this failure, and this is what I got: 1. Reinstalled RH 7, with the original kernel and libraries, and still got the same GL context issue 2. Compiled other, non-plib, GL-dependant programmes. They seemed to work fine. 3. When trying FlightGear, I have compiled all libraries and programmes (plib, SimGear and FlightGear), on the same machine, with the same compiler, at the same time (so you can't even blame it on weather changes...;-) Anything else? Elad By the way, thanks for the quick responds... |
From: Steve B. <sjb...@ai...> - 2000-10-08 15:34:43
|
Norman Vine wrote: > >I am using RedHat 7.0, kernel 2.4.0-test7, XFree86 4.0.1 with > >a 3dfx Voodoo3 3000. > > Sounds like this might be a compiler issue. > RedHat 7.0 is shipping with a gcc that produces > non-compatable c++ object files. > see > http://gcc.gnu.org/ml/gcc-announce/2000/msg00003.html > > FWIW > My guess is that if you make sure all files including linked libs > are compiled on your machine things should work. Oooh! Yes - I'd forgotten about *that*. This is a *very* good excuse! We can blame all RH7 problems on this one! SuSE Linux Roolz! (etc) The most ironic thing about this horrible fiasco is that most gcc development is done by Cygnus people who are owned by RedHat!! I'm really upset that RedHat would do such an incredibly STOOPID thing. I think the gcc people are being most restrained about the whole thing. (If you didn't hear, RedHat took an unreleased CVS copy of gcc and released it on RH7's CD collection. It's quite the most irresponsible thing they've done for a LONG time!) -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Steve B. <sjb...@ai...> - 2000-10-08 15:29:28
|
David Williams wrote: > > Is there any reason why ssg.h and js.h don't include string.h themselves, > since(at least under recent Linux Distributions) it is needed to define > memcpy? Nope - it's a simple oversight. I'll fix it. > Pretty much the library expects you to define some functions that it uses > internally(and which you shouldn't need to worry about as a user), prior > to even including the library headers. Since most main programs use <string.h> somewhere - and therefore include it themselves, I doubt that anyone noticed this drop-off before. Good catch! Thanks. > Does anyone know if that would break out of the box compiles of the > library on any systems? No - it shouldn't. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Steve B. <sjb...@ai...> - 2000-10-08 15:23:24
|
Elad Lahav wrote: > > I have tried a couple of programmes based on plib, and encountered the same > result. The plib libraries will not initialize, claiming a GL context was > not created. Well, it PLIB calls 'glXGetCurrentContext()' to test for a valid GL context. If that test fails then (somehow) you are not getting a valid context. > I have checked the source of these applications (FlightGear and > some Tux game), and seen that glutInit is called, so it should have worked. Well, only if glutInit managed to find a valid OpenGL context. Are you sure your OpenGL is correctly installed? Do (for example) the GLUT demo programs work? > I am using RedHat 7.0, kernel 2.4.0-test7, XFree86 4.0.1 with a 3dfx Voodoo3 > 3000. Well, I know that FlightGear and both Tux games that use PLIB (TuxKart, TuxAQFH do, TuxRacer doesn't) all work just fine with RedHat/Xfree4.0.1/Voodoo-3... that's a very well tested configuration....although the 2.4.0-test7 kernel is pretty suspicious. I think you should back up a little and try the GLUT/Mesa test programs. If those work, pick one of them and add a call to glXGetCurrentContext just after glutInit and check that it returns a non-NULL result. If all that works as expected then it's a PLIB problem - so come back to this list and we'll see what's going on. If those tests fail - then it's not a problem with either of the games or PLIB and you'll need to take it up with the Mesa team. (www.mesa3d.org) So, either it's the Kernel (I doubt it) or your Mesa installation (with all that DRI stuff, it can get tricky). -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Norman V. <nh...@ca...> - 2000-10-08 12:31:57
|
Elad Lahav writes: > >I have tried a couple of programmes based on plib, and encountered the same >result. The plib libraries will not initialize, claiming a GL context was >not created. I have checked the source of these applications (FlightGear and >some Tux game), and seen that glutInit is called, so it should have worked. >Any suggestions? >I am using RedHat 7.0, kernel 2.4.0-test7, XFree86 4.0.1 with >a 3dfx Voodoo3 3000. Sounds like this might be a compiler issue. RedHat 7.0 is shipping with a gcc that produces non-compatable c++ object files. see http://gcc.gnu.org/ml/gcc-announce/2000/msg00003.html FWIW My guess is that if you make sure all files including linked libs are compiled on your machine things should work. ie no rpm's unless compiled specifically for RedHat 7.0 < disclaimer > I have never even booted Linux, but I do have LOTS of experience with incompatable object file formats ( Thanks M$oft ) :-( </> Good Luck Norman |
From: David W. <dj...@ef...> - 2000-10-08 10:38:52
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Is there any reason why ssg.h and js.h don't include string.h themselves, since(at least under recent Linux Distributions) it is needed to define memcpy? Pretty much the library expects you to define some functions that it uses internally(and which you shouldn't need to worry about as a user), prior to even including the library headers. Does anyone know if that would break out of the box compiles of the library on any systems? |
From: Elad L. <el...@el...> - 2000-10-08 06:28:01
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I have tried a couple of programmes based on plib, and encountered the same result. The plib libraries will not initialize, claiming a GL context was not created. I have checked the source of these applications (FlightGear and some Tux game), and seen that glutInit is called, so it should have worked. Any suggestions? I am using RedHat 7.0, kernel 2.4.0-test7, XFree86 4.0.1 with a 3dfx Voodoo3 3000. Elad |
From: Steve B. <sjb...@ai...> - 2000-10-08 03:12:18
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Are any of you users/developers of PLIB's SSG library actively saving files in '.ssg' file format? I'd like to make a small (non-backwards-compatible) change to the file format to allow objects lower in the file heirarchy to have 'name' strings. (eg ssgState objects). But if I do that, it'll prevent existing SSG files from being read by applications linked to PLIB v.1.3.1 or later. I *could* go to great and complex lengths to work around this problem - but if (as I suspect) - people are only using '.ssg' format as a temporary format, then there won't be any point in me writing all that stuff. If I don't hear from anyone within a week or so, I'll assume that nobody cares. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Alexander R. <a_r...@in...> - 2000-10-07 23:53:12
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Hi, Sam Stickland wrote: > > Remember people - don't delete your objects in callbacks! Thank you for that one - this *could* be a possible answer for the weird behavior of TuxFleet's GUI, I'm doing deletes all way long in callbacks (bang my head...) :-( Alex -- Alexander Rawass Email: ale...@us... Project Homepage: http://tuxfleet.sourceforge.net ...but some day you'll be a STAR in somebody else's SKY... |
From: Steve B. <sjb...@ai...> - 2000-10-07 02:10:30
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Risto S Varanka wrote: > > > Hmmm - maybe I should dump plumber3d into the PLIB examples directory sometime. > > Well, if it's added there it has to be maintained too :^) > > Having some code to look at would be rather helpful, since I > don't really know how to make things with these objects. Could you > please send the code to me? Actually, having thought about it carefully, I don't think it makes an appropriate PLIB example program...so yesterday I created a new project at Sourceforge "toobular" and I'll place the code there...when I have a spare millisecond or two. Whether I'll ever have time to turn it into a playable game, I doubt. But at least if it's there, it's out there for someone else to play with...and heck - I can stop doing backups of it from my hard drive! :-) > I saw there is some code with ssgVTable in the Majik demo too, but > it would probably take some time to figure out, since I don't know > what is done with it. The ssgVTable is really rather obsolete - we are encouraging people to use ssgVtxArray these days - it's the fastest mechanism for drawing polygons in SSG right now. The best places to get examples is in the SSG file loaders. But most programs just call a loader to grab stuff off disk rather than generating ssgLeaf nodes by themselves. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |
From: Dave M. <Dav...@dy...> - 2000-10-06 21:29:44
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you might want to look at Mark's wavingFlag demo in examples/src/ssg/tux. i found it very useful to create a particle system. --Dave > > Hmmm - maybe I should dump plumber3d into the PLIB examples > directory sometime. > > Well, if it's added there it has to be maintained too :^) > > Having some code to look at would be rather helpful, since I > don't really know how to make things with these objects. Could you > please send the code to me? > > I saw there is some code with ssgVTable in the Majik demo too, but > it would probably take some time to figure out, since I don't know > what is done with it. > > -- > Risto Varanka |
From: Risto S V. <rva...@cc...> - 2000-10-06 20:29:57
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> Hmmm - maybe I should dump plumber3d into the PLIB examples directory sometime. Well, if it's added there it has to be maintained too :^) Having some code to look at would be rather helpful, since I don't really know how to make things with these objects. Could you please send the code to me? I saw there is some code with ssgVTable in the Majik demo too, but it would probably take some time to figure out, since I don't know what is done with it. -- Risto Varanka | http://www.helsinki.fi/~rvaranka/ ris...@he... |