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From: Steve B. <sjb...@ai...> - 2001-11-27 03:03:04
|
"Carter, Gil" wrote: > > Hi all, > > Just had a look at the Geocrawler archives for plib-users, and it looks like > we're somehow connected to the phplib-users archive by accident. > > The link is http://www.geocrawler.com/redir-sf.php3?list=plib-users, and the > first message in the list is titled: [Phplib-users] controlled page expiry But if you search for PLIB-type messages, they are all there still. > I'm guessing that this is a Sourceforge thing :-/ Yes - it is. Quite a few other projects have the same problem. SF have told us that they are planning to transition to a new mailing system...I'd be interested to see how they disentangle the mess that GeoCrawler has left them with. ----------------------------- Steve Baker ------------------------------- Mail : <sjb...@ai...> WorkMail: <sj...@li...> URLs : http://www.sjbaker.org http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net |
From: Carter, G. <gjc...@rs...> - 2001-11-26 23:46:43
|
Hi all, Just had a look at the Geocrawler archives for plib-users, and it looks like we're somehow connected to the phplib-users archive by accident. The link is http://www.geocrawler.com/redir-sf.php3?list=plib-users, and the first message in the list is titled: [Phplib-users] controlled page expiry I'm guessing that this is a Sourceforge thing :-/ Gil ---------- Gil Carter Senior Software Engineer RSA Security Australia http://www.rsasecurity.com.au |
From: Jon <jtw...@ih...> - 2001-11-18 12:47:38
|
I'm currently tinkering with an app using the PLIB library which I have found to be quite useful so far, however I have found on problem which I think is a bug with the library. I am using the sgHPRfromVec3 function to produce a camera orientation to view my model. It works well as long as my model and the camera are the same height above the terrain but as soon as the relative height changes the camera pitches off in the wrong direction. here is the appropriate code snippet (scan is the current position of the object, track is the camera position): sgSubVec3(temp, scan, track); sgHPRfromVec3(scan,temp); sgSetCoord (&campos, track , scan); if I add the following line between the second and third lines the camera will track correctly. scan[1] = - scan[1]; I'm not sure if this is a problem with my code or a problem with the Plib library, certainly changing the version didn't seem to affect the behaviour. I would be grateful for any light that could be shed on the matter. Jonathan Wheare. |
From: Steve B. <sjb...@ai...> - 2001-11-17 17:28:38
|
FragFreak wrote: > i looked at the sgMakeLookAtMat4() code and it seams that the y-z > coordinates are swapped compared > to gluLookAt(). can i use the other sg-functions like the gl-functions? or > does sg use another coordinate system? SG uses a Z-is-up coordinate system...rotated 90 degrees in pitch compared to the OpenGL conventions. That's because I come from a flight simulation background where Z was always UP before OpenGL even existed because (Latitude,Longitude,Altitude) was simplistically mapped into (X,Y,Z) in early simulators. The SG model loaders all correct for that though - so existing 3D models still work no matter whether the modeller they were created on used Z-is-UP or Y-is-UP. You application code has to work with Z-is-UP - but SG makes everything entirely self-consistant by pre-multiplying the camera coordinates by a 90 degree pitch rotation matrix before rendering. In hindsight, this is perhaps unfortunate - but when I wrote SG, it didn't look like anyone else would ever use it - and my first 'customers' were the FlightGear team who are writing...A flight simulator! ----------------------------- Steve Baker ------------------------------- Mail : <sjb...@ai...> WorkMail: <sj...@li...> URLs : http://www.sjbaker.org http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net |
From: FragFreak <ult...@gm...> - 2001-11-17 15:08:24
|
hi, i would like to use the sg library for a 3d engine, it looks quite nice. to test it i replaced gluLookAt() with sgMakeLookAtMat4() and it doesnt work:-( i do it this way: sgMat4 m; sgVec3 c,e,u; e[0]=e[1]=e[2]=10;//eye c[0]=c[1]=c[2]=0;//center u[0]=0;u[1]=1;u[2]=0;/up sgMakeLookAtMat4(m,e,c,u); glMultMatrix((float*)m); i looked at the sgMakeLookAtMat4() code and it seams that the y-z coordinates are swapped compared to gluLookAt(). can i use the other sg-functions like the gl-functions? or does sg use another coordinate system? thanks for any help cody |
From: Richard B. <ric...@bt...> - 2001-11-13 15:44:45
|
OK, I think I fixed it, thanks Steve. I first tested using the Flying II demo (http://www.spytech.cz/index.php?sec=demo), which uses OpenGL, but not plib, and that hung exactly the same. I then installed the nVidia driver (rather than the AOpen driver), and managed to run Flightgear, Atlas and tux_example all simultaneously, and for 45 minutes without a hang. I will leave Map running this afternoon since I need to generate some more map tiles. If it hangs again, you will be the first to know (once I reboot... again...) Thanks all. Richard Bytheway |
From: Richard B. <ric...@bt...> - 2001-11-13 15:44:23
|
> Richard Bytheway wrote: > > > > I am having a problem with plib 1.4.2 based applications on Win2000. > > > > I appears that the video is locking up, in that the display freezes, the > > mouse stops moving, even pressing Ctrl-Alt-Del doesn't do anything. However, > > if I have WinAMP running as well, playing ogg files, it keeps playing until > > I hit the reset button (which is the only way out). > > > > This happens when running FlightGear, Map, Atlas and TuxKart, and takes > > anything from a few seconds to about an hour to trigger. > > > > Video card is an AOpen GeForce 2MX, with the latest drivers from the AOpen > > web site. > > This can't possibly be a PLIB problem - in a properly implemented system, > it should be impossible for an application program to take down the machine > like that. As I said, this is on Win2K :-) > > > Does anyone else see this? > > * Do the programs always lock up immediately? Do they always lock up > at the exact same place? > No, and No. > * Do non-PLIB applications (that use OpenGL) lock up similarly? > Sorry to be a dunce, but could someone suggest something to try? I grabbed the Mesa source thinking I could try the demos from there (gears or something). but it isn't building at the moment. > * If WinAMP keeps running, so should other applications that don't > access the graphics. You could write a script that sleeps for > (say) five minutes and then kills the PLIB application. You should > be able to use the resulting debug stuff (a 'core' file or something?) > to see where PLIB is stuck. > As far as I know, the only way of killing an app in Win2K is using the task manager, which is a graphical, non scriptable app. > * Rather than use the board vendors drivers, I *strongly* advise you to > go to the nVidia web site (www.nvidia.com) and download the 'reference' > drivers for the GeForce-2. Each board vendor hacks those reference > drivers - and they are notoriously bad at doing it. Since device drivers > most certainly *do* have the power to lock up the whole machine, this is > the most likely problem. > > I have downloaded the nVidia driver, but before I install it I would like to try a non-plib application. FYI, I tried tux_example, and that breaks things nicely too, so it doesn't have to be a large app. I can't remember whether I said this before, this is all using cygwin. Richard |
From: Steve B. <sjb...@ai...> - 2001-11-11 05:42:14
|
Lorne Sturtevant wrote: > > I've got a little problem here while trying to use Bounding sphere's to help > me with my calculations. When I load a model and ask for it's bounding > sphere I get the correct radius of the sphere. But when I apply a > transformation to shrink the model to 10th the size it was before and I ask > for the bounding sphere again, I get the exact same value for the radius of > the bounding sphere. Is it just me, or shouldn't that second sphere be 90% > smaller? Yes - that's a well known PLIB problem - we don't cope well with scaled models. -- NOTE: MY HOME PAGE HAS MOVED TO http://www.sjbaker.org - PLEASE UPDATE YOUR LINKS AND BOOKMARKS ACCORDINGLY! ----------------------------- Steve Baker ------------------------------- Mail : <sjb...@ai...> WorkMail: <sj...@li...> URLs : http://www.sjbaker.org http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net |
From: Lorne S. <ta...@ho...> - 2001-11-11 04:42:24
|
I've got a little problem here while trying to use Bounding sphere's to help me with my calculations. When I load a model and ask for it's bounding sphere I get the correct radius of the sphere. But when I apply a transformation to shrink the model to 10th the size it was before and I ask for the bounding sphere again, I get the exact same value for the radius of the bounding sphere. Is it just me, or shouldn't that second sphere be 90% smaller? |
From: Steve B. <sjb...@ai...> - 2001-11-10 17:11:56
|
Wolfram Kuss wrote: > > Steve wrote: > > >Christian Mayer wrote: > > > >> PS: All PLIB versions (+ FGFS) run very well on my W2K + GeForce2MX. > > > >That's what I thought. It's encouraging to hear definite confirmation > >though. > > I run PLIB without problems on Win2k boxes with GeForce 2 (but not MX) > and GeForce 3 chips. It won't matter whether it's a GF2 or a GF2-MX - all that's different is the RAM speed. What *will* matter is that he was using the board vendor's drivers and you were (probably) either using the generic nVidia drivers or some *other* board vendor's driver. -- NOTE: MY HOME PAGE HAS MOVED TO http://www.sjbaker.org - PLEASE UPDATE YOUR LINKS AND BOOKMARKS ACCORDINGLY! ----------------------------- Steve Baker ------------------------------- Mail : <sjb...@ai...> WorkMail: <sj...@li...> URLs : http://www.sjbaker.org http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net |
From: Wolfram K. <w_...@rz...> - 2001-11-10 16:30:28
|
Steve wrote: >Christian Mayer wrote: > >> PS: All PLIB versions (+ FGFS) run very well on my W2K + GeForce2MX. > >That's what I thought. It's encouraging to hear definite confirmation >though. I run PLIB without problems on Win2k boxes with GeForce 2 (but not MX) and GeForce 3 chips. Bye bye, Wolfram. |
From: Jon M. <be...@ma...> - 2001-11-10 01:16:52
|
Oops, I mis-spoke. WinAMP works fine, it's MediaPlayer 7 that locks the system for me. I haven't debugged it much (I'm using WinAMP now :), but basically it would lock if I had visuals on and MP was minimized and then I brought MP to the front while my plib app was running. By lock I mean that the mouse locks and the music keeps on playing indefinitely. When I'm at the machine next I'll try and narrow it down a bit more. Others with the same config have not seen this so it may well be that I'm the only one that hasn't gotten the good drivers or something like that. So far no other gl/dx apps seem to do this, although there are several NVidia sdk samples that flat out reboot the box. Jon On Friday, November 9, 2001, at 07:39 AM, Richard Bytheway wrote: > This happens whether WinAMP is running or not, and I rarely have > visuals on > anyway (I want the music, not the pictures!). I just mentioned WinAMP > as it > uses a non-visual output, and is processor intensive, so indicates that > it > is only the video subsystem that is locking up. > > I thought it might be related to other software that is running, but I > have > tried closing as much of the extra stuff as possible (Outlook, virus > scanner, seti etc etc), but no major difference noted. > |
From: Steve B. <sjb...@ai...> - 2001-11-09 19:16:04
|
Christian Mayer wrote: > It might be a hardware problem. Eg. increased power demand for the > graphics accelerator during OpenGL drops the voltage and thus it gets > too low. Yes - I wondered that - which is why I asked whether other OpenGL programs had the problem. GeForce cards use a LOT of power - we've blown up PC power supplies at work where the PC was stuffed with lots of cards/RAM/disks and had a cheap power supply. Also, there have been cases where certain motherboards had very thin circuit board traces carrying the power to the AGP slot - those have been known to fail when the graphics card is forced to do LOTS of work. > This should happen with other OpenGL (or Direct3D) applications as well. > And it should be extremely bad with benchmarks. Tried those? I agree - that's an important test. > But on the other hand: the GeForce2 MX isn't known to require that much > power. I strongly disagree - I don't know specifically about the 2/MX but GeForce cards in general seem to be especially power hungry and we've had a TON of problems relating to that. > Note: A big power supply (i.e. many Watts) doesn't necesary help. It's > important that it can "support" enough Amperes for every voltage. Yep. > > * If WinAMP keeps running, so should other applications that don't > > access the graphics. You could write a script that sleeps for > > (say) five minutes and then kills the PLIB application. You should > > be able to use the resulting debug stuff (a 'core' file or something?) > > to see where PLIB is stuck. > > Does Winamp play only the current file or does it also load the next one > from the playlist and goes on? (Perhaps you are only listening to the > buffer and not to winamp any more) That's a good theory...he *said* it kept playing until he hit reset - but if the sound card has a large enough buffer - and if WinAMP uses it, that could be a long wait. > PS: All PLIB versions (+ FGFS) run very well on my W2K + GeForce2MX. That's what I thought. It's encouraging to hear definite confirmation though. If I had to bet though, my money would be on the board-vendor-driver issue. ----------------------------- Steve Baker ------------------------------- Mail : <sjb...@ai...> WorkMail: <sj...@li...> URLs : http://www.sjbaker.org http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net |
From: Christian M. <ma...@Ch...> - 2001-11-09 17:58:27
|
Steve Baker wrote: > > Richard Bytheway wrote: > > > > I am having a problem with plib 1.4.2 based applications on Win2000. > > > > I appears that the video is locking up, in that the display freezes, the > > mouse stops moving, even pressing Ctrl-Alt-Del doesn't do anything. However, > > if I have WinAMP running as well, playing ogg files, it keeps playing until > > I hit the reset button (which is the only way out). > > > > This happens when running FlightGear, Map, Atlas and TuxKart, and takes > > anything from a few seconds to about an hour to trigger. > > > > Video card is an AOpen GeForce 2MX, with the latest drivers from the AOpen > > web site. > > This can't possibly be a PLIB problem - in a properly implemented system, > it should be impossible for an application program to take down the machine > like that. It might be a hardware problem. Eg. increased power demand for the graphics accelerator during OpenGL drops the voltage and thus it gets too low. This should happen with other OpenGL (or Direct3D) applications as well. And it should be extremely bad with benchmarks. Tried those? But on the other hand: the GeForce2 MX isn't known to require that much power. Note: A big power supply (i.e. many Watts) doesn't necesary help. It's important that it can "support" enough Amperes for every voltage. > * If WinAMP keeps running, so should other applications that don't > access the graphics. You could write a script that sleeps for > (say) five minutes and then kills the PLIB application. You should > be able to use the resulting debug stuff (a 'core' file or something?) > to see where PLIB is stuck. Does Winamp play only the current file or does it also load the next one from the playlist and goes on? (Perhaps you are only listening to the buffer and not to winamp any more) CU, Christian PS: All PLIB versions (+ FGFS) run very well on my W2K + GeForce2MX. -- The idea is to die young as late as possible. -- Ashley Montague Whoever that is/was; (c) by Douglas Adams would have been better... |
From: Steve B. <sjb...@ai...> - 2001-11-09 16:15:10
|
Richard Bytheway wrote: > > I am having a problem with plib 1.4.2 based applications on Win2000. > > I appears that the video is locking up, in that the display freezes, the > mouse stops moving, even pressing Ctrl-Alt-Del doesn't do anything. However, > if I have WinAMP running as well, playing ogg files, it keeps playing until > I hit the reset button (which is the only way out). > > This happens when running FlightGear, Map, Atlas and TuxKart, and takes > anything from a few seconds to about an hour to trigger. > > Video card is an AOpen GeForce 2MX, with the latest drivers from the AOpen > web site. This can't possibly be a PLIB problem - in a properly implemented system, it should be impossible for an application program to take down the machine like that. > Does anyone else see this? I havn't heard any complaints like that - and I'm sure I would have done if it was commonplace. I know very little about Win2k - but here is some general advice: * Do the programs always lock up immediately? Do they always lock up at the exact same place? * Do non-PLIB applications (that use OpenGL) lock up similarly? * If WinAMP keeps running, so should other applications that don't access the graphics. You could write a script that sleeps for (say) five minutes and then kills the PLIB application. You should be able to use the resulting debug stuff (a 'core' file or something?) to see where PLIB is stuck. * Rather than use the board vendors drivers, I *strongly* advise you to go to the nVidia web site (www.nvidia.com) and download the 'reference' drivers for the GeForce-2. Each board vendor hacks those reference drivers - and they are notoriously bad at doing it. Since device drivers most certainly *do* have the power to lock up the whole machine, this is the most likely problem. -- NOTE: MY HOME PAGE HAS MOVED TO http://www.sjbaker.org - PLEASE UPDATE YOUR LINKS AND BOOKMARKS ACCORDINGLY! ----------------------------- Steve Baker ------------------------------- Mail : <sjb...@ai...> WorkMail: <sj...@li...> URLs : http://www.sjbaker.org http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net |
From: Richard B. <ric...@bt...> - 2001-11-09 09:31:42
|
I am having a problem with plib 1.4.2 based applications on Win2000. I appears that the video is locking up, in that the display freezes, the mouse stops moving, even pressing Ctrl-Alt-Del doesn't do anything. However, if I have WinAMP running as well, playing ogg files, it keeps playing until I hit the reset button (which is the only way out). This happens when running FlightGear, Map, Atlas and TuxKart, and takes anything from a few seconds to about an hour to trigger. Video card is an AOpen GeForce 2MX, with the latest drivers from the AOpen web site. Does anyone else see this? Richard Bytheway |
From: <ha...@sl...> - 2001-11-08 02:31:41
|
I asked them about the Mesa differences. The email is attached, for your information. -- Brian Hayward ---------- Forwarded message ---------- Date: Wed, 7 Nov 2001 05:47:35 -0500 (EST) From: Mike A. Harris <mh...@re...> To: ha...@sl... Cc: dk...@re... Subject: Re: BUG: GLX Context in RH 7.0 and 7.2 On Wed, 7 Nov 2001 ha...@sl... wrote: >Date: Wed, 7 Nov 2001 00:29:09 -0600 (CST) >From: ha...@sl... >To: Mike A. Harris <mh...@re...> >Cc: bu...@re..., dk...@re... >Content-Type: TEXT/PLAIN; charset=US-ASCII >Subject: Re: BUG: GLX Context in RH 7.0 and 7.2 > >Mike, > >I just tested out the version you provided and it does indeed fix the >problem I reported! Thats cool to see, thanks. Great to hear. >I do have a question: >When doing a diff between the full release of Mesa 3.4.2 and this >release of 3.4.2-8 from redhat, why is it that there are bugs that were >fixed in Mesa 3.4.2 which are still not fixed in the redhat version? That >seems only possible if you pulled Mesa from CVS before the 3.4.2 release >was actually sent out, and then called it 3.4.2. Our Mesa 3.4.2 is a tagged checkout of the 3.4.2 release from Mesa CVS, so it is whatever Mesa CVS labelled as 3.4.2, or it certainly should be anyway. The Mesa source does not support DRI by default, so we have hacked in the DRI support from Mesa 3.4.2 that is part of XFree86 into our Mesa package. This usually begs the question "why use separate Mesa", to which the answer is that the Mesa that comes with XFree86 does not support OpenGL on XFree86 3.3.6 servers, and we need to provide that functionality for our customers. If you know of bugs that have been fixed in Mesa 3.4.2 since its release, that are not fixed in our Mesa package, I would be more than happy to hear about them, and try to add those fixes in as well. Thanks again for pointing out this flaw to us! Take care, TTYL ---------------------------------------------------------------------- Mike A. Harris Shipping/mailing address: OS Systems Engineer 190 Pittsburgh Ave., Sault Ste. Marie, XFree86 maintainer Ontario, Canada, P6C 5B3 Red Hat Inc. Phone: (705)949-2136 http://www.redhat.com ftp://people.redhat.com/mharris Red Hat XFree86 mailing list: xfr...@re... General open IRC discussion: #xfree86 on irc.openprojects.net ---------------------------------------------------------------------- |
From: Dave M. <dp...@ef...> - 2001-11-08 01:28:34
|
Taken care of. netInit() parameters are now optional. --Dave ----- Original Message ----- From: Steve Baker <sjb...@ai...> To: Dave McClurg <dp...@ef...> Cc: <pli...@li...> Sent: Tuesday, November 06, 2001 9:54 PM Subject: Re: [Plib-users] netInit() Dave McClurg wrote: > > So that, like audio and graphics, the net library can take some command line > initialisation... > > int alutInit ( int* argc, char** argv ) ; /* audio */ > int glutInit ( int* argc, char** argv ) ; /* graphics */ > int netInit ( int* argc, char** argv ) ; /* network */ > > Currently, it's not used, but it's nice to have if we need it later. But: void puInit () ; void fntInit () ; void ssgInit () ; void slInit () ; ...I suppose the "right" thing to do would be to make them optional arguments. void netInit ( int *argc = NULL, char **argv = NULL ) ; |
From: Steve B. <sjb...@ai...> - 2001-11-07 00:44:45
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Dave McClurg wrote: > > So that, like audio and graphics, the net library can take some command line > initialisation... > > int alutInit ( int* argc, char** argv ) ; /* audio */ > int glutInit ( int* argc, char** argv ) ; /* graphics */ > int netInit ( int* argc, char** argv ) ; /* network */ > > Currently, it's not used, but it's nice to have if we need it later. But: void puInit () ; void fntInit () ; void ssgInit () ; void slInit () ; ...I suppose the "right" thing to do would be to make them optional arguments. void netInit ( int *argc = NULL, char **argv = NULL ) ; ----------------------------- Steve Baker ------------------------------- Mail : <sjb...@ai...> WorkMail: <sj...@li...> URLs : http://www.sjbaker.org http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net |
From: Dave M. <dp...@ef...> - 2001-11-06 17:53:15
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So that, like audio and graphics, the net library can take some command line initialisation... int alutInit ( int* argc, char** argv ) ; /* audio */ int glutInit ( int* argc, char** argv ) ; /* graphics */ int netInit ( int* argc, char** argv ) ; /* network */ Currently, it's not used, but it's nice to have if we need it later. --Dave McClurg ----- Original Message ----- From: Cameron Moore <li...@to...> To: <pli...@li...> Sent: Monday, November 05, 2001 9:12 PM Subject: [Plib-users] netInit() Simply because I'm curious...why does netInit() from src/netSocket.* take argc & argv as parameters? They are currently unused, and I'm stretching trying to come up with a good reason for them being there in the first place. ;-p Thanks -- Cameron Moore _______________________________________________ plib-users mailing list pli...@li... https://lists.sourceforge.net/lists/listinfo/plib-users |
From: Cameron M. <li...@to...> - 2001-11-06 08:32:40
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Simply because I'm curious...why does netInit() from src/netSocket.* take argc & argv as parameters? They are currently unused, and I'm stretching trying to come up with a good reason for them being there in the first place. ;-p Thanks -- Cameron Moore |
From: Gabriel P. <g_p...@ho...> - 2001-10-29 15:07:48
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forgive me if this is trivial or even dumb but when i build 1.4.2 of plib and then build the examples and then try to run any of them i get an error saying that it cant find the opengl.dll. i dont have an opengl.dll. I only have the opengl32.dll an nvoglnt.dll. if i copy and rename any of these to opengl.dll i get errors about not finding some procedures.. i use MSVC 6.0, win2k, NVidia Riva TNT2 what is the problem and how can i get rid of it ? thanks in advance Gabriel _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp |
From: Sebastian U. <ud...@ha...> - 2001-10-28 15:32:30
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Hans, Sorry for answering so late. Unfortuantely I was not subscribed to the plib-users mailing list up to know, so I did not get your mail. But let's come to your problem: I was able to reproduce it on the first attempt, and I must say that this bug is not good at all. Thanks for reporting it. I commited a fix into CVS that should solve your problem (at least it does for me). However, please note that if you create other objects derived from puInterface than the menu bar, you still have to delete them in the reverse order of their creation. Could you please check out CVS and tell me if the problem is solved for you. Again, thanks for reporting this bug - Sebastian |
From: Steve B. <sjb...@ai...> - 2001-10-27 01:59:47
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> We are already back in third place - only three votes away from getting > back into second place. Beating Inventor is going to be hard though - they > have a 17 vote lead. This is getting silly - www.vrsource.org now have over 500 votes (about 5 times more than any previous poll)...*not* that I'd imply that any of the four lead projects are ballot stuffing at all :-) OpenGL|Performer 9.54 % (48) Open Inventor(TGS) 23.66 % (119) OpenSG 20.08 % (101) OpenScenegraph 17.69 % (89) Plib 22.86 % (115) Coin 0.40 % (2) Direct3D 3.18 % (16) WorldToolKit 0.20 % (1) Gizmo (late entry) 0.00 % (0) Other (specify) 2.39 % (12) ----------------------------- Steve Baker ------------------------------- Mail : <sjb...@ai...> WorkMail: <sj...@li...> URLs : http://web2.airmail.net/sjbaker1 http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net |
From: Hans W. <we...@cs...> - 2001-10-24 21:06:25
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Has anyone else encountered problems trying to call puObjectDelete on menubar object? It appears that the delete does not properly account for the creation of subobjects (the popup, etc) when it looks at the liveinterface array. Am I supposed to manually traverse the automatically created subobjects and call puObjectDelete on each? I guess I just won't delete the object for now (just hide it) -- anyone else seen this? thanks, hans weber |