I'm looking into adding a dynamic overlay texture to Plib. I'll be copying
frames of video data into the overlay texture for some HUD-like features in
Flightgear. If anyone could give me some suggestions as to where to get
started with this I would be most grateful. I've set this up with some other
graphics libraries but I'm totally new to Plib. I'm guessing that it needs
to be added to the SSG component, but beyond that I'm starting from scratch.
Thanks,
-Noah
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