I have define my own scene description format (MSDF) for scenes which looks like that for a triangle:
tri{
0.0 0.0 1.0
0.0 0.0 0.0
0.0 1.0 0.0
}
I have a parser for my scene description format which loads datas in a C structure like
struct tri{
Vert x ;
Vert y ;
Vert z ;
}
My question is what do I have to do to load it with ssg
What need my function LoadMSDF to implement to load a simple triangle
Thanks
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