Dave McClurg wrote:
>
> Would you consider contributing your .x loader to SSG?
> It would be easier than starting from scratch.
i'd love to, but trust me, it won't help any more than the docs will :)
its written for my scene graph, not ssg (like i said, i'm afraid i don't
use ssg, sorry), and is tightly woven in with the way i handle meshes in
memory. it even relies on a file system abstraction layer that isn't
appropriate at all for plib :) really though, it wasn't much work, and
the docs were very clear.
-s
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