Hi,
> Alexander Rawass wrote:
>
> > KobayashiMaru 0.2.9 has now been compiled for Beos5
> > and is available from my Homepage.
> >
> > I had to patch plib-1.3.0 to compile plib - Beos
> > doesn't seem to have a glXContext , so you just have to put some
> > #ifndef BEOS
> > in puInit and ssgInit,
> > it simply works without this glXContext - check.
>
> It won't work if your application opens two or more OpenGL windows
> (like PPE for example).
>
> There *must* be some kind of equivelent function to tell OpenGL
> which
> window to render into from now on.
At least, they dont have glx.h, maybe one should try bglXContext
> Since you are probably the *only* BeOS user right now - it's down
No, I'm not.
I just got Beos5 on CD some time, extracted it to this 500MB windows
file, and had a look at it.
I was just curious how much 'unix' would I find, so I compiled Kobayashi
Maru easy (with plib-1.1.x), and I have still lying it around,
but it's great act, and I don't have a good working environment there.
> to you to find out what and fix it!
>
> Thanks! It's good to hear of success under BeOS.
For me, I'll call myself an ignorant and say 'BeOS is just Unix without X'
Alex
--
Alexander Rawass
Email: ale...@us...
Project Homepage: http://kobayashimaru.sourceforge.net
...but some day you'll be a STAR in somebody else's SKY...
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