Re: Co-ordinate system
I tried using the z is up, -ve y into the screen (and +ve y into the screen) system (based on the fact that sgCutout documentation
describes the x,z plane as facing the viewer), but without any joy.
Sam
----- Original Message -----
From: "Sam Stickland" <sa...@sp...>
To: <pli...@li...>
Sent: Thursday, August 03, 2000 1:06 PM
Subject: [Plib-devel] Simple SSG examples
> reading directoriesHi,
>
> I've only been using sg in my game so far, so I figured it was about time I got to grips with ssg. As there's a bit of a lack of
> ssg examples I figured I write some and kill two birds with one stone.
>
> So, how much more simple can you get than a white rectangle on the screen. Which is why I feel a bit lame when I can't get it to
> work :)
>
> Source code is attached - it's v.simple so I can't imagine what's up with it.
>
> If anyone get's some time maybe they could take a look.
>
> Sam
>
> Hmm..Sudden thought - is the SSG co-ordinate system different from the OpenGL convention?
>
>
|