Update of /cvsroot/plib/plib/doc/ssgAux
In directory usw-pr-cvs1:/tmp/cvs-serv27221/plib/doc/ssgAux
Modified Files:
index.html
Log Message:
Updated documentation for ssgAux.
Fixed a bug in the fountain in the water demo.
Added some syntactic sugar to dynamics.
Index: index.html
===================================================================
RCS file: /cvsroot/plib/plib/doc/ssgAux/index.html,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- index.html 27 Oct 2001 05:34:47 -0000 1.4
+++ index.html 13 Aug 2002 05:11:32 -0000 1.5
@@ -41,8 +41,259 @@
SSGA_TYPE_CUBE
</pre>
+<H1>ssgaWaveSystem</H1>
+This class is for handling water waves.
+<pre>
+
+ class ssgaWaveSystem ;
+
+</pre>
+It generates a large polygonal mesh which it distorts in
[...229 lines suppressed...]
+and 'gone away'.
+<p>
+All the particles have to be the same size - but you can use
+the 'setSize' function to change their size on-the-fly - for example
+to make a cloud of bubbles that grow over time.
+<p>
+ssgaParticleSystem is derived from ssgVtxArray - so you can apply textures and
+other state things using the usual ssgVtxArray::setState(ssgSimpleState*)
+call. I applied a texture with a fuzzy alpha-blended circle.
+<p>
+While debugging this, I got a bug which caused a picture of Tux to be
+applied instead of the droplet texture - it was absolutely hilarious
+to see 2000 tiny penguins shooting up in a fountain and falling gently
+to earth!
+
<hr>
-This document is under construction.
<hr>
<ADDRESS>
<A HREF="http://www.sjbaker.org">
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