Re: [Plib-users] Low Frame rate with plib fnt lib
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sjbaker
From: <li...@ce...> - 2007-03-09 21:15:25
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I have the latest nvidia driver, I think it is 97.46, installed and I =20 am using shader model 3.0 stuff, so I am pretty sure I am not using =20 mesa... but just to be sure.... is there a way to check? For =20 example, under windows I could run depends and see would dlls are =20 pulled in.... Ed Quoting steve <sjb...@ai...>: > li...@ce... wrote: >> I downloaded PLIB, built it, built the examples, ran fnt_test... made >> sure everything worked ok. Then I took the fnt_test example and >> copied the required bits to my app. My app rendered the text as it >> should... had the same rendered output as fnt_test.... But my frame >> rate dropped to < 1.0 frame per second. When I disable the fnt lib >> code my app runs at > 1300 frames per second. Am I missing something? > > I'd bet that you app build process is pulling in Mesa instead of the > native OpenGL driver for whatever graphics card you have. If your > app was very simple (and especially not using much texture) then your > frame rates could take a nose-dive. > > That's my best guess. > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share yo= ur > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=3Djoin.php&p=3Dsourceforge&CID=3DD= EVDEV > _______________________________________________ > plib-users mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-users > |