Re: [Plib-users] Low Frame rate with plib fnt lib
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sjbaker
From: steve <sjb...@ai...> - 2007-03-09 21:06:36
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li...@ce... wrote: > I downloaded PLIB, built it, built the examples, ran fnt_test... made > sure everything worked ok. Then I took the fnt_test example and > copied the required bits to my app. My app rendered the text as it > should... had the same rendered output as fnt_test.... But my frame > rate dropped to < 1.0 frame per second. When I disable the fnt lib > code my app runs at > 1300 frames per second. Am I missing something? I'd bet that you app build process is pulling in Mesa instead of the native OpenGL driver for whatever graphics card you have. If your app was very simple (and especially not using much texture) then your frame rates could take a nose-dive. That's my best guess. |