[Plib-users] correct texture mapping for loaded models / problems with AC3d models/loader
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From: Jakob G. <pi...@st...> - 2006-02-25 21:14:56
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I've been trying to use (rather simple) texture mapping with SSG, for objects created in AC3D 5.0.21 (a modeller whose no-nonsense interface I like). However, the textures come up all skewed when I display the objects with SSG, and not at all the way they look in AC3D. http://home1.stofanet.dk/pilgrim/withSSG.jpg http://home1.stofanet.dk/pilgrim/withAc3d.jpg Even when I cut it down to the most primitive - a rectangle - the texture looks weird, no matter if the rectangle is x, y or z aligned. But it's not just flat polygons that fail - I get same problem with e.g. a box. I wonder if this is a known problem between SSG and Ac3d, or if I'm doing something "known" wrong? Also, I would like to hear suggestions of which formats/editors are good candidates for doing (correctly texturemapped) 3d objects for SSG. I am aware of this table http://plib.sourceforge.net/ssg/non_class.html - but this table also lists textures as supposed to be working with Ac3d, so I'd like to know beforehand before I buy the next 3d editor... I was thinking of using PrettyPoly instead, but it either refused to load my models and/or crashed on me without any dying message, so I guess it's not yet ready for prime time (?). |