Re: [Plib-users] modifying materials of loaded models on the fly
Brought to you by:
sjbaker
From: Jakob G. <pi...@st...> - 2006-02-11 12:00:30
|
> So my question: Am I just misunderstanding how SSG works > - does each and every ssgLeaf need its own separate ssgState? > I would have thought that 'last used state' would carry through for > ssgLeafs with NULL ssgState? A clarification to this: I know that when/if I set the same ssgState pointer in all of the places, of course in a way I don't have "separate" states. But I was hoping SSG would avoid comparing the states and checking whether it should update the state or not (being NULL is a pretty solid indicator that you're not going to change any state...) Cheers, Jakob. |