Re: [Plib-users] Transparency
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sjbaker
From: <jni...@ya...> - 2005-09-20 23:09:27
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Are you calling all of the following? glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glEnable(ALPHA_TEST); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); --- Tinoshi Kitazawa <ti...@li...> wrote: > I think that the image IS a 32-bit alpha channel... > Well, I used the scattered.rgba used in the sky.cxx, > so if it is well displayed there, I think that I've > got another problem. And I can draw traslucent > objects with OpenGl calls (glColor4f(.....)), so my > window supports the alpha channel correctly. > |