Re: [Plib-users] Wrong Texture
Brought to you by:
sjbaker
From: Steve B. <sjb...@ai...> - 2005-02-27 14:41:49
|
Michael Wessels wrote: > Is it more a bug in my program or in the ssgaSky-library ? If your description of the problem is accurate, then it sounds like a bug in ssgaSky. I'm really snowed under with work right now - so unfortunately, I don't have time to look for it. >>Michael Wessels wrote: >> >>>Hi all, >>> >>>I am using ssgaSky to build the sky im my simulation FDS. >>> >>>If I change interactively ( the simulation is running) the parameters > > of > >>>the cloud-layer ( height, transition etc.) and than rebuild the object >>>cloud-layer, the textures of the cloud-layer are not the defined > > textures > >>>but the texture of the instruments. >> >> > Is there any idea what is going wrong ? >> >>No - but it certainly sounds like a bug. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |