Re: [Plib-users] Texture remains enabled after first use
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From: Daniel S. <djs...@uc...> - 2004-12-30 21:47:01
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Thanks, Steve. Sounds like the best thing is to create a dummy SimpleState and use it for ALL objects in the tree. If I use texture anywhere, create a distinct SimpleState and use it for those objects that need it, and make certain that the dummy state explicitly disables GL_TEXTURE_2D. Same goes for other GL states. Dan |