Re: [Plib-users] triangles from branches
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From: torcs <to...@fr...> - 2004-10-26 17:50:06
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Steve Baker wrote: > Paolo Sacconier wrote: > >> Hi, >> I'm new to this mailing list. I'm trying to use plib together with ode >> (www.ode.org) dynamics engine, did anyone have some experience with it? > > > Take a look at the TORCS project - it uses PLIB and ODE. > Well, in fact ODE is not used for TORCS, the collisions are managed by SOLID (http://sourceforge.net/projects/freesolid), but the objects and the transformations have to be duplicated between PLIB and SOLID :-( Eric. -- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= TORCS - http://torcs.org The Open Racing Car Simulator AKA The Other Release Coming Soon (Skin'r) How soon is soon ? (RaceBlizter) =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= |