Re: [Plib-users] triangles from branches
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From: Paolo S. <ax...@ti...> - 2004-10-26 08:38:58
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McEVOY, Nick wrote: ... > I have created a few ode-plib projects at: > http://users.bigpond.net.au/ndmcevoy/ > > Unfortunately I have been so busy lately that I have not had a chance > to work on anything new. :( I was already looking at your solution :) ... > > Most of my applications approximate the .ac model using ode primitives > e.g. box & sphere. I have code to determine collisions of ode box/sphere > against my plib .ac terrain model. ode takes care of collisions between > its primitives. Since I was not able to get the triangles of the object I want to collide to from plib, I used ssgInsect to do the collision detection and then create the ode contact joint with the given triangle as you do in tuxwaveracer. Unfortunately I've still problems, since somethimes the ssgInsect returns no collisions where shold be some... Is it possible that is because I have a shere smaller than the triangles I want to collide to? > Anyway you can download my source code (e.g. TuxWaveracer) and have a > look yourself if you like. None of my projects are very polished or > completed (except for MarbleTower - nb. MarbleTower has a bug in the > collision code - which is fixed in TuxWaveracer). > > Cheers, > Nick Thank you for your help! -- Paolo Sacconier |