[Plib-users] PARTICLES BILLBOARDING
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From: Luca M. <luc...@li...> - 2004-09-23 13:51:06
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Hi, It's about a week that I'm trying to create a particle system with= FlightGear. Although it works into the simulator, I'm not able to make= the particles visible from all the positions of the view (they are vis= ible in some position but if the view rotates they disappear). How I = could solve the problem? It's fearfully annoying the fact that I see them= only for a few seconds... I've set to true the flag turn_to_face, = but it doesn't works. I've also tried to get some data from FlightGear = about the position of the viewer, but I don't understand the use of GL_MO= DELVIEW_MATRIX so I don't know which data I've to get (there's a lot of= stuff; relative position, absolute position, a view matrix ...). Pl= ease, someone could help me... Thanks, Luca |