Re: [Plib-users] Re: Particles & billboarding
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sjbaker
From: Steve B. <sjb...@ai...> - 2004-09-19 22:49:38
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Juhana Sadeharju wrote: > With only one particle system, should the particles somehow be > moved out from the aircraft branch to the root level. If that is > not possible in Plib, then how about making a new two-piece particle > node: one node for the particle generator and one node for where the > particles actually pops up. In this case, the generator would be > in the aircraft branch and the second node would be in the root. The essence of a particle system is to keep the operations on each particle as simple as possible. However, if you need something more complex, it should be easy to simply copy the existing particle system code into your application and do whatever you need. Adding more generality to the existing implementation is generally undesirable. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |