[Plib-users] Re: Particles & billboarding
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From: Juhana S. <ko...@ni...> - 2004-09-19 17:59:37
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>From: s4...@sp... > >at last I managed to add the particles to FlightGear and to make them >follow the aircraft (it's not a trail made by a single Particle System >but, instead, a trail of Particle Systems... It's a performance "eater", >but it works). I don't know much about Plib. With only one particle system, should the particles somehow be moved out from the aircraft branch to the root level. If that is not possible in Plib, then how about making a new two-piece particle node: one node for the particle generator and one node for where the particles actually pops up. In this case, the generator would be in the aircraft branch and the second node would be in the root. Juhana -- http://music.columbia.edu/mailman/listinfo/linux-graphics-dev for developers of open source graphics software |