RE: [Plib-users] Particle System
Brought to you by:
sjbaker
From: <s4...@sp...> - 2004-09-13 15:07:11
|
> My guess is that you are including the current position of > the aircraft not a copy of the aircraft position at the time that > the particle was created in the SceneGraph hence as the aircraft > moves and the aircraft matrix is updated the particles move. > > i.e. the particle system needs to be in its own subgraph below the > scenegraph root *not* below the aircaft in the scenegraph. > > HTH > > Norman I think that you have understand this: I create a single particleSystem that doesn't move and, after a while, it disappears... but I wouldn't create such a particle system. I would create something like the smoke trail ot the Frecce Tricolori (http://www.sky-flash.com/frecce.htm) so I need a particle system that follows the airplane but that the particles, when created, doesn't move. This is one way. The other is to create a particles system at every cycle, but this could be a performance dropper (or not...). Maybe you could help me to decide which solution I've to choose (the second seems very simple ...). Luca PS: don't warry if I misunderstand you, my english isn't very good :-) ... and the first phrase is a little confused. |