[Plib-users] MD2 loading
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sjbaker
From: <el...@fl...> - 2004-08-19 22:40:46
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Hi, I'm totaly new to Plib. I've been playing around with the examples and was trying to play a MD2 animation instead of tux in the tux example, so far with no success. Can sombody give me a hint or so? Looking at the source of ssgloadmd2.cpp I've wrote these lines: static ssgTransform *penguin = NULL ; // load md2 object ssgEntity *tux_obj = ssgLoadMD2( "weapon.md2"); ssgTimedSelector *ts1 = (ssgTimedSelector *)tsmain -> getKid ( 0 ); tsmain->selectStep ( SSG_MD2_STAND ); penguin -> addKid ( ts1 ) ; scene -> addKid ( penguin ) ; Well the object is shown alright, but it is not animated. I checked the md2 file, it has the whole animation sequences. Thanks for any help, Eli |