[Plib-users] Plib as a Model Loader
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From: Tyler O. <Xa...@ho...> - 2004-07-08 19:19:34
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I'm looking at using plib as a model loader for a flight simulator type application I'm making, but that's all I want plib for. (I don't want to use plib as my scene graph library) I've played around with the simple scene graph module and I see that calling ssgCullAndDraw throws out the existing projection and modelview matrices forcing you to use ssg's camera. I would like to use my own camera and not have to use ssg's camera at all. Is there a way to call a draw method of an ssgRoot object that does not throw out the these matrices and leaves the view culling up to the application (it just draws around the current zero point like glutSolidTeapot and such)? If there doesn't exist such a method, would there be an interest for me to create one for you all? Thanks, Tyler |