RE: [Plib-users] One sided models switching to two sided
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From: Munn, C. <Chr...@ds...> - 2004-05-04 04:41:56
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I dont think it is the model that is at question, I have exported and = created it in different formats.=20 Anyway it sometimes works depending what else is in the scene. Sometime = the cube goes solid as I revolve around which brings other elements = into the scene. I was hoping if someone has had a similiar experience. Is there some = possible way that this could happen? =20 Changing the order at which I add different ssgBranchs to the scene = root for example? It is bizzare. -----Original Message----- From: Wolfram Kuss [mailto:w_...@rz...] Sent: Monday, 3 May 2004 3:51 AM To: pli...@li... Subject: Re: [Plib-users] One sided models switching to two sided Very strange. If you want, email me the 3D file and I will have a look. Bye bye, Wolfram. -----Original Message----- From: Munn, Chris [mailto:Chr...@ds...] Sent: Friday, 30 April 2004 4:49 PM To: 'pli...@li...' Subject: [Plib-users] One sided models switching to two sided Hello, I am experiencing a wierd problem where I load a 3d model of a 1 sided = cube with its normals pointed inward. I.E I can see inside the cube = from the outside. Somehow depending on where my camera is placed the = cube becomes twosided (or flipped normals) so I can not see inside it. = I have a class derived from ssgTransform that the has the cube = ssgTransform added as a kid. Am I doing something wrong? ------------------------------------------------------- This SF.Net email is sponsored by: Oracle 10g Get certified on the hottest thing ever to hit the market... Oracle = 10g.=20 Take an Oracle 10g class now, and we'll give you the exam FREE. http://ads.osdn.com/?ad_id149&alloc_id=8166&op=3Dclick _______________________________________________ plib-users mailing list pli...@li... https://lists.sourceforge.net/lists/listinfo/plib-users |