Re: [Plib-users] ssg Physics
Brought to you by:
sjbaker
From: Wolfram K. <w_...@rz...> - 2004-04-21 08:43:02
|
Normally, you do something like this per iteration of the physics engine: calc forces=20 convert to accelaration speed =3D speed + accelaration * deltatime position =3D position + speed * deltatime In your case, accelaration is constant Bye bye, Wolfram. |