[Plib-users] Objects with emissive color
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From: Luca M. <luc...@li...> - 2004-02-20 11:05:58
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Hi, I'm modelling a new airplane for FlightGear. I'm using 3dsMax an= d I export the model in the ASE format. Now i'm trying to add the light= s to the model (in FlightGear the lights are objects, created with AC3D= , where the emissive colour field is setted to some value so they don't= really make light ...). The ony field in 3dsMax that seems the same as= emissive is "selfillumination" but the every change I made it's not re= cognized by FlightGear (I set selfillumination colour to red but when t= he night falls the object becomes black). I can't use AC3D due to the f= act that AC3D and 3dsMAX are compatible only throught 3ds file format, = which, during the export operation, creates problems with the surface= s (a lot of normals will be reversed, and it's a problem reverse the no= rmals of an object with 3000 faces ...). If I create the objects with A= C3D and load them as separate entitys in FlightGear, they cause problem= s in the objects with trasparency, even if they are culled by some othe= r objects. So, there's a way to add the emissive field in the ASE for= mat? Tanks, Luca |