Re: [Plib-users] Re:texture coods
Brought to you by:
sjbaker
From: Wolfram K. <w_...@rz...> - 2004-01-19 17:50:53
|
Yes, it is a really strange problem and happens with all sort of 2D formats and obviously with different 3D formats as well (I have it with *.MDL). "good" objects are reproducably good and bad reproducably bad, so it has to be in the 3D model file or the texture file. For me it happened with *.pcx textures. I am seriously considering to have a PPE feature to invert the display so a user can easily check for this problem after loading an object, but of course it only cures a symptom and only helps a few people. Bye bye, Wolfram. |