[Plib-users] Re:texture coods
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From: Luca M. <luc...@li...> - 2004-01-16 09:09:35
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I use the RGB format, but I don't know if there's a flag like in the BMP = format. I know only that after putting the textures in 3ds,when I render= the object it looks good. Instead, when I launch FlightGear, I've to fli= p ALL (and all on the same line) the textures to make them look right. =0D = I've tried to use the flipped ones in 3ds but they have the same problem = that has FlightGear. If I play with the new textures to make them look ri= ght, the problem moves (another time ...) from 3ds to FlightGear. Maybe t= here's a flag like BMP images (but I've read the image specification form= at and I don't find it). Hi, Luca |