Re: [Plib-users] Re: texture coords
Brought to you by:
sjbaker
From: Steve B. <sjb...@ai...> - 2004-01-16 00:13:27
|
Luca Masera wrote: > Hi, > > Due to what do you have write, I think that the problem is in the exporter of 3dsMAX, or inside 3ds. However flipping the texture I solve all the problems. Are you sure it isn't the actual texture? One problem we know about is that there is a flag in BMP format images that says which way up they are. There is a problem that some tools ignore that flag and some don't. This can make for very ugly situations of exactly the kind we are seeing here. There isn't a good fix for it because there is a lot of inconsistancy in the way BMP's are handled. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |