[Plib-users] Texture coords
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From: Luca M. <luc...@li...> - 2004-01-14 08:51:19
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> Rotated 180 degrees or mirrored? Excuse me, they are vertically mirr= ored (not rotated). However, after putting them on the airplane in 3DS an= d exporting the object in the .ASE format, before launching FlightGear I = open all the texture files and I mirror them. In this way they look ok in= the program. Could be the cause the fact that 3DS opens the files and "r= eads from left to right", instead the library "reads from right to left" = (It's only a personal congetture...)? Bye, Luca |