[Plib-users] is a GL context required?
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From: Cameron L. <le...@sk...> - 2003-08-22 17:38:25
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I'd like to use ssg in a situation that does not create a GL context. Currently, I manipulate the scene graph, doing hot & isect testing, but I never cull and draw. This is all without ever calling ssgInit(). I'm setting each leaf state up using ssgSetAppStateCallback() w/defaults, but am not loading the textures. When I do an isect test, I appear to be getting the wrong leafs (or at least, the wrong states for the leafs) back. I'm wondering if what I'm doing is even possible? Thanks, -- Cameron Lerch <le...@sk...> |