Re: [Plib-users] SSG saving high polycount object
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From: Tadahiko 'k. U. <ki...@ni...> - 2003-06-06 10:43:08
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Little more update about load/save ssg.. I've been trying to find out where problem relies on.. Here's another test. 1) make sphere with 10,000 facets. (divided in 100 x 100 around axis & height) 2) save it as wavefront OBJ. 3) load with ssgLoadOBJ --> fine. 4) save it with ssgSaveOBJ --> output OBJ size gets bigger than original, but no error. 5) load output OBJ with ssgLoadOBJ --> OBJ is load, but polys are broken. (i see only half of the sphere) 6) load output OBJ with 3D application --> OBJ is load, but polys are broken. (polys are partially lost) Results: even ssgLoad can NOT read what ssgSave saved. I'm not complaining, since the source is open, everyone (include me) can have oppotunity to fix it. But unfortunally, I do not familiar with programing enough to do that. to Paolo: Thank you for your suggestion. We used to use good old 'Interchange' for conversion. But thoese two you recommended seems prettier. I will take a look of them! :) Thanks, -kiko |