Re: [Plib-users] SSG saving high polycount object
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From: <le...@ci...> - 2003-06-05 21:32:54
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Quoting Tadahiko 'kiko' Uehara <ki...@ni...>: > So right now, I don't have a way to access to see what kind of structure > this object have. I'll check it under windows as soon as the machine gets > free (running as linux render node right now, have to wait 5-6 days more :( > ). > Do you know any other method I could access to this object under linux > enviroment? Under Windows I warmly suggest you to use the trial version of 3D Exploration or the newest DeepExploration (http://www.righthemisphere.com/). Greetings - Paolo Leoncini |