Re: [Plib-users] SSG saving high polycount object
Brought to you by:
sjbaker
From: Tadahiko 'k. U. <ki...@ni...> - 2003-06-05 19:32:29
|
Thank you for replying Wolfam! > I see two possible reasons: > > 1) You have hierarchienodes with more than 16k (or was it 32k?) > vertices. This is not supported and IIRC also not caught. I'm not sure about this. I'm not able to look inside the object right now.. > 2) It seems there is a problem with most or even all loaders that > break up objects into subobjects of 1-2 traingle size. This means you > will have over 50000 hierachienodes, leading to HUGE output files. I > have had outputfiles over 1 GB! I sort of noticed that.. The original object is about 1.6Mbyte, but converted OBJ file gets 15M+ (then seg fault). Though, this behavior is not seeing in DXF format (still crash). > Do you use PPE to convert? Do you have a way to check the number of > hiernodes after loading? What does the hierarchie of the original > object look like? Actually I was trying to use PPE at first. Becuase the PPE's web page says works good as a converter. However, I was not able to compile it, and author told me it's not supported anymore. (He was nicely introduced me about PLIB with how it'll work) So right now, I don't have a way to access to see what kind of structure this object have. I'll check it under windows as soon as the machine gets free (running as linux render node right now, have to wait 5-6 days more :( ). Do you know any other method I could access to this object under linux enviroment? http://www.turbosquid.com/HTMLClient/FullPreview/FullPreview.cfm/ID/141873/Action/FullPreview This is the one of object I was using for the test. You need to register to the site (free, but still.. ), in order to download it. If this load/save object works as expected. That will be adding a big advantage to this really attractive library ! I will inform you as soon as I get more information about the model. Thanks! -kiko |