Re: [Plib-users] SSG saving high polycount object
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From: Wolfram K. <w_...@rz...> - 2003-06-05 18:32:01
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I see two possible reasons: 1) You have hierarchienodes with more than 16k (or was it 32k?) vertices. This is not supported and IIRC also not caught. 2) It seems there is a problem with most or even all loaders that break up objects into subobjects of 1-2 traingle size. This means you will have over 50000 hierachienodes, leading to HUGE output files. I have had outputfiles over 1 GB!=20 Do you use PPE to convert? Do you have a way to check the number of hiernodes after loading? What does the hierarchie of the original object look like? Bye bye, Wolfram. |